Sell fruit already held
Fruit sold × configured fruit recovery price
in-game USDT per fruit
This reproducible example uses configuration values. It explains the game’s accounting; it is not a completed trade or proof of wallet payout.
Calculate a sale of fruit already held in inventory separately from a new seed purchase. The example assumes enough fruit, a valid recovery price at the time, and a successful sale.
Fruit sold × configured fruit recovery price
in-game USDT per fruit
Seeds bought × configured store seed price
in-game GOLD per seed
Seed purchases here use in-game GOLD, while fruit sales credit in-game USDT. No GOLD-to-USDT conversion rate has been verified. Even if two configured figures happen to match, they do not establish net profit, payback time, or fixed returns.
If the seeds were already in your inventory, do not assign this separate example purchase to that harvest.
Enough matching fruit is in inventory and the current recovery price is positive.
The sale succeeds; a configuration snapshot does not prove a particular account sold anything.
The sale credits in-game USDT. A later request and wallet payout require separate confirmation.
Meeting the configured minimum only gets a request past that part of validation. Submitting a request is not a wallet payout.
0.12 4.00 USDT
This is the configured request fee, not proof of a wallet payout.
This example sale credit alone is below the current request minimum. An account with other balance must be assessed on its actual balance.
The current request flow freezes the corresponding in-game balance and creates a pending record. Its later processing must be checked separately.
The configured fee is used in the request calculation, but it does not establish a net wallet receipt. No automated payout or completed wallet transfer is verified here.
These enabled seeds are from the captured configuration. The table is not a return ranking. Only the first six rows in the snapshot are shown.
Swipe sideways to see every column.
| Seed | Seed price · in-game GOLD | Fruit recovery · in-game USDT | Base growth · minutes |
|---|---|---|---|
| Pumpkin | 0.04 | 0.04 | 345 |
| onion | 0.37 | 0.37 | 345 |
| Strawberry | 1.33 | 1.33 | 345 |
| Banana | 4.16 | 4.16 | 345 |
| Lemon | 10.00 | 10.00 | 345 |
| Pineapple | 32.00 | 32.00 | 465 |
Configuration can change. Land conditions and tools can affect growth time. A high configured figure is not evidence of payout capacity or actual earnings. (China time UTC+8)
Check the live store, inventory, sale screen, and request status in the game when you act.